Perfect DOS VGA 437
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>> perfect dos vga 437 - general information >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
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"Perfect DOS VGA 437" and "Perfect DOS VGA 437 Win" are truetype fonts
designed to emulate the MS-DOS/Text mode standard font, used on VGA monitors,
with the 437 Codepage (standard US/International). This is a "bitmap" font,
meaning it emulates a bitmap font and can only be used at a given size (8 or
multiples of it like 16, 24, 32, etc). It's optimized for Flash too, so it
won't produce antialias if used at round positions.
There are two fonts available. "Perfect DOS VGA 437" uses the original DOS
codepage 437. It should be used, for example, if you're opening DOS ASCII
files on notepad or another windows-based editor. Since it's faithful to the
original DOS codes, it won't accent correctly in windows ("é" would produce
something different, not an "e" with an acute).
There's also "Perfect DOS VGA 437 Win" which is the exactly same font adapted
to a windows codepage. This should use accented characters correctly but won't
work if you're opening a DOS-based text file.
UPDATE: this is a new version, updated in august/2008. It has fixed leading
metrics for Mac systems.
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>> perfect dos vga 437 - creation process >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
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This font was created to be used on a Flash-based ANSi viewer I'm working. To
create it, I created a small Quick Basic program to write all characters on
screen,
CLS
FOR l = 0 TO 255
charWrite 1 + (l MOD 20), 1 + (l \ 20) * 6 + (l MOD 2), LTRIM$(RTRIM$(STR$(l))) + CHR$(l)
NEXT
SUB charWrite (lin, col, char$)
DEF SEG = &HB800
FOR i = 1 TO LEN(char$)
POKE ((lin - 1) * 160) + ((col - 2 + i) * 2), ASC(MID$(char$, i, 1))
IF (i = LEN(char$)) THEN POKE ((lin - 1) * 160) + ((col - 2 + i) * 2) + 1, 113
NEXT
END SUB
Then captured the text screen using SCREEN THIEF (a very, very old screen
capture TSR program which converts text screens to images accurately). I then
recreated the font polygon by polygon on Fontlab, while looking at the image
on Photoshop. No conversion took place.
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>> copyright and stuff >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
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This is a free font/file, distribute as you wish to who you wish. You are free
to use it on a movie, a videogame, a video, a broadcast, without having to ask
my permission.
Please do not send me emails asking me to sign release forms if it require
any sort of scanning or digital compositing. It's a big chore. This license
file and a simple confirmation email should suffice as proof that you are
allowed to use it.
Of course I don't mind emails letting me know where something has been used.
Those are always gratifying!
Do NOT sell this font. It's not yours and you can't make money of it.
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>> author >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
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Zeh Fernando
zeh@zehfernando.com
www.zehfernando.com
rorshack ^ maiden brazil
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>> other notes >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
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The year is now 2021. I would be remiss not to mention these more modern font
packages:
https://int10h.org/oldschool-pc-fonts/fontlist/
They include VGA-like fonts and a bunch of other systems, easily supplanting
the need for "Perfect DOS VGA" and then some.
They use a Creative Commons license.
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^zehPULLSdahTRICK^kudosOUTtoWHOkeepsITreal^smashDAHfuckingENTAH!!!^lowres4ever^
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